Zhicheng Liu

3 articles on SOTA Papers

ABot-World-0 Runs Interactive Worlds on One Desktop GPU

Progressive causal distillation and a co-designed streaming stack produce 720P rollouts at up to 16 FPS on an RTX 5090.

Jul 28, 20265 min2607.19191

Unified 3D Pipeline Turns Mixed Inputs Into Explorable Worlds

ABot-3DWorld 0 maps text, images, multi-view photos, and video into a shared Spatial Generative Primitive before generating panoramic exploration paths and reconstructing 3D Gaussian Splatting worlds.

Jul 28, 20264 min2607.11673

Slow-Fast Navigation Model Improves Urban POI Arrival

Explicit reasoning and pixel-goal anchors decouple cognition from control, raising POI arrival to 77.3% with a reported 35.0% gain.

Jul 28, 20264 min2607.10383